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Apps and New Software adds a layer of Engagement for Students

The education experts around the globe believe that IoT-enabled learning will arrive soon. The internet is deeply rooted into education systems. E-learning has become common practice in many schools & colleges. Mobile technology and the IoT allow schools to improve the safety of their campuses, keep track of key resources, and enhance access to information.

IoT in Higher Education

  • IoT has been there in the education process as early as kindergarten and can continue to do so through 12th grade, but the most profound effects occur in higher education.
  • College students prefer usage of tablets and laptops rather than paper books.
  • With all of the necessary information at their fingertips, students can now learn at their own pace and have a nearly identical educational experience in their homes and in the classroom.
  • Devices connected to the cloud allow professors to gather data on their students and then determine which ones need the most individual attention and care.

Exciting Apps that help students

  • Quiver – Quiver is a fantastic, easy-to-use, augmented reality app. The Quiver trigger images that you scan activate the AR experience. Quiver uses colouring pages as triggers, and this video shows it in action. The app has a set of colouring pages that make cells pop off the page and let children spin a globe in mid-air.
  • Elements 4D –This app helps you to connect with interactive content that brings the two-dimensional presentation to life. It can completely transform a child’s reading experience by pushing him or her to think more deeply and explore a topic in a new way.
  • Arloon Plants – With this app, students can explore interactive plants to learn about structure and parts. Using the Arloon trigger, students can even watch a plant grow and move in an AR experience.
  • Aurasma – A popular tool for creating and exploring AR experiences. The Aurasma app works with triggers that teachers and students create on the web with Aurasma Studio.
  • Math Alive – Designed for PreK-3 students, Math Alive uses AR software downloaded to a computer, a camera, and special cards. Students and teachers place the trigger cards under a camera to practice counting and basic numeracy skills.

With the emphasis on the importance of education, it’s equally important for the Internet of Things to improve the quality of that education.

Sources: Business Insider / Edutopia

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