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Sneak Peak at the 5 New Innovations in the Entertainment Industry

From Hulk’s larger than life appearance to Stuart Little’s sweetness, entertainment industry around the globe is not just run by the actors you see on screen, but there’s a lot that goes behind. Technology in entertainment industry has come a long way. Entertainment technology has not only shrunk time and space but has also preserved performances for years to come.

Here are 5 technologies that have changed the entertainment industry:

Light Field

  • Traditional photography captures colour & intensity of light, but light field devices capture the direction of photons.
  • Light field helps a photographer to shoot first and choose focus, aperture and other settings later.
  • The technology could be very cost effective. Rather than requiring multiple camera assistants to do different focus pulls, the camera can capture them all at once.

Virtual Reality

  • A three-dimensional environment the user can experience and interact with through a specialised headset and controller.
  • Virtual reality is set to change the industry; it is the next big thing, especially in video games.
  • Facebook-owned Oculus is making both a PC-centric headset (the Rift) and a mobile one in conjunction with Samsung (Gear VR).

Dolby Atmos

  • While there are technologies changing the way we make movies, there are few which are changing the way we see them too.
  • Dolby’s ground-breaking Atmos sound system for movie exhibitors puts unprecedented audio detail not just to the left, right, front and center of you, but now, above you.
  • The technology will be like 4D to your ears.

Augmented Reality

  • Technology that superimposes computer generated images on top of real world objects.
  • Augmented Reality helps the tech companies extend the entertainment experience beyond typical arenas.
  • Microsoft’s HoloLens project is the most high-profile AR project.

Real-Time Cloud Rendering

  • Utilising cloud computing, with its near limitless power, to create high-resolution images in little to no time.
  • The technology is cost effective too, major studios could cut visual effects costs as well once computing horsepower becomes a service. The technology can also be used to render extremely complex game images on mobile devices that lack on board computing power.

So, next time you see small glowing birds in The Journey to the Centre of the Earth or the war sequence in Bahubali, you know that technology has a lot to play in creating masterpieces like these.

Sources: Mashable / Variety

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